It was only with the addon from Aircraft and Scenery Designer that I began designing scenery and along with Leamming Wheeler’s See-4 I began in my own area around the North of England. The scenery still only had Pyramid mountains and grey lines for roads but now at night the roads changed to lights courtesy of See-4. A lot of the designing and placing was done using the old DOS.
This continued until the release of Scenery Designer by Aerosoft, this programme really transformed my scenery and allowed you to design `Real Scenery’ and using this I produced the first terrain mesh scenery in the UK, hills were real, sloping and with accurate altitudes and roads running over them changing to lights at night, towns were bitmaps again changing to lights at night (I’m not sure whether this is achieved even by the VFR Scenery).
I created the scenery accurately by using maps so you could fly just by using a road map.
I left scenery designing for a long time after that tentatively releasing my
`Tour of the Lakes’ using the excellent VFR Scenery released by Horizon and Justflight I just had to write something about the beautiful Lake District scenery and so produced my `flying bike’ tour of the lakes. I then went on to produce my `tour of the Yorkshire Dales’ again using my bike. Must re-visit these areas sometime but I’m getting a bit long in the tooth these days!
I only really got back into scenery design through the VFR sceneries by Horizon and Just Flight but mainly it was through Bryan Lockyear’s book `Farm Strips and Private Airfields’ which was my main inspiration. A brilliant book detailing all the outlying strips not available in Microsoft’s Database but which could be clearly seen on the VFR scenery. Bryan has been a great source of help and inspiration so I tentatively started designing St. Michael’s Microlight field home of the Northern-Microlight School run by Graham Hobson. Another brilliant new concept was the digital camera making one of the biggest impacts in scenery design allowing you to photograph the buildings and then construct them using a Cad programme (I was using FSDS-2 at the time ) creating them as life like as possible. One of the most difficult problems I came across was the terrain, although the land around all the Microsoft Airfields was flat, the terrain around the farm strips was anything but, in fact they were far too rough to land on, most of these fields in real life are anything but smooth but they were just impossible to land on and it was only with the excellent SbuilderX that I got to grips with the terrain and made them landable. I gave loads of the scenery away on flightsim.com but after an accident on my motor bike I was laid up for most of 2008 I thought I would try and raise some much needed revenue and sell my scenery so I began re-designing all the fields the scenery’s not great but the greatest challenge I find is to actually find these strips, I take my hat off